India is a country obsessed with cricket, and the growth of the fantasy sports and fantasy cricket industries in India has been similar. In the past three to four years, fantasy cricket has grown in popularity, and by the end of 2024, it is anticipated that the sector will be worth more than $3.7 billion. By the end of 2024, approximately one in six Indians may have participated in at least one fantasy sport. The ever-expanding fantasy cricket app in India has drastically changed the sporting environment.
Fantasy cricket explicitly states that gamers can enjoy playing the game utilizing real players on their fantasy teams. Therefore, don't limit yourself to watching cricket; join a fantasy cricket league to advance your passion for the sport. Take part in the thrill of a heart-pounding conclusion, precisely like at your favorite game!
A skill- and strategy-based fantasy sports called fantasy cricket lets players create their virtual squad of genuine cricket players while considering their past performance and form. Before they are all ready to compete in actual matches throughout the world, these teams are formed. You receive points based on how well these players perform in the match. The goal is to outscore your rivals by selecting the best possible 11 players from the two competing teams. For Indian sports lovers, Force11 is a top fantasy cricket app in India.
Although a little bit of luck could boost your chances of winning, fantasy cricket is primarily a game of skill that calls for strong analytical skills and game knowledge. You can choose the best side for a match and win competitions by thoroughly studying the players and teams.
In India, online fantasy cricket has grown astronomically in recent years. But what about Force11, India's top fantasy cricket app, makes it so thrilling? You can choose your team on Force11 rather than merely watching a live cricket match. Choose the 11 players you believe will get the most fantasy points, and you might win big money.
Join the leaderboard for a chance to win the Force11 Fantasy App's surprise prize money! Fantasy cricket app download can elevate your passion for the game.
How a game of ground cricket operates is identical to how fantasy cricket works. The main distinction is that you receive the same number of fantasy points every time a player takes a wicket or scores runs. You win when your chosen team scores enough points to enter the winning zone.
The numerous ways a player can contribute during the game provide the basis for the entire fantasy points system, which is fully pre-defined. These include taking a wicket, scoring runs, smashing a six, successful stumping, and many others. For a more thorough explanation, see the section on the fantasy points system.
For every Indian sports lover, Force11, one of the top fantasy cricket platforms, has created one of the most creative and thrilling games. Play all three of the standard cricket forms (T20, ODI, and Tests), as well as several domestic leagues like the Indian T20 League and international competitions and games like the World Cup, with 20 million or more other users on the app.
The ability to choose your squad. To assemble the best squad for a game of cricket, use your understanding of the sport and the players.
By gaining actual cash, you can have a sense of accomplishment. Before participating in the games, read the fantasy cricket scoring methodology.
Create teams for the various cricket competitions and leagues that are played around the clock worldwide.
You can construct fantasy teams in numerous T20 fantasy leagues worldwide. Here are a few well-known fantasy cricket league where you can create your Force11 squad.
Fantasy cricket involves more than selecting a random starting 11 or top players to help you rack up big points. You'll need to use your research and analytical abilities to outscore your competitors. To give yourself an advantage, look at the previous player, pitch, and weather information.
Next, choosing the right captain and vice-captain is crucial because they increase your point total by 2 and 1.5. Consider how extra points are awarded for taking particular actions throughout a game. For instance, a direct hit that results in a run-out or three catches made by a player.
Results will be announced following the conclusion of the game. You will receive cash prizes if your name appears first on the leaderboard for the competition. After that, you may easily withdraw your winnings.
Player Type
Min
Mix
Wicket Keeper - WK
1
4
Batter - BAT
3
6
All Rounder - AR
1
4
Bowler - BWL
3
6
Captain
2x
Vice Captain
1.5x
In Starting 11
+4
* Once 11 players selected, you will have to assign a captain and vice-captain for your team.
* The captain will give you 2x points based on their on-field performance.
* The vice-captain will give you 1.5x points based on their on-field performance.
Run
+1
Boundary Bonus
+1
Six Bonus
+2
30 Run Bonus
+4
Half-century Bonus
+8
Century Bonus
+16
Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)
-2
* A player will get points for century only, no points will be awarded for half-century. Additionally, for T10 matches no points will be awarded for centuries.
* If any runs are scored on an overthrow, the batsman will get points who is on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary bonus points.
Wicket (Excluding Run Out)
+25
LBW / Bowled Bonus
+8
3 wicket haul Bonus
+4
4 wicket haul Bonus
+8
5 wicket haul Bonus
+16
Maiden over
+12
Catch
+8
3 Catch Bonus
+4
Stumping / Run-out DIRECT
+12
Run Out (Thrower)
+6
Run Out (Catcher)
+6
* In case a run out Involves 3 or more players from the fielding team, points will be awarded only to the last 2 players that caused the run out.
Below 5 runs per over
+6
Between 5 - 5.99 runs per over
+4
Between 6 - 7 runs per over
+2
Between 10 - 11 runs per over
-2
Between 11.01 - 12 runs per over
-4
Above 12 runs per over
-6
Between 60 - 70 runs per 100 balls
-2
Between 50 - 59.99 runs per 100 balls
-4
Below 50 runs per 100 balls
-6
Between 130 - 150 runs per 100 balls
+2
Between 150.01 - 170 runs per 100 balls
+4
Above 170 runs per 100 balls
+6
* Negative points are only applicable for individual Strike Rates below 70 runs per 100 balls in the case of low batting Strike Rates.
Run
+1
Boundary Bonus
+1
Six Bonus
+2
Half-century Bonus
+4
Century Bonus
+8
Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)
-3
* A player will get points for century only, no points will be awarded for half-century. Additionally, for T10 matches no points will be awarded for centuries.
* If any runs are scored on an overthrow, the batsman will get points who is on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary bonus points.
Wicket (Excluding Run Out)
+25
LBW / Bowled Bonus
+8
4 wicket haul Bonus
+4
5 wicket haul Bonus
+8
Maiden over
+4
Catch
+8
3 Catch Bonus
+4
Stumping / Run-out DIRECT
+12
Run Out (Thrower)
+6
Run Out (Catcher)
+6
* In case a run out Involves 3 or more players from the fielding team, points will be awarded only to the last 2 players that caused the run out.
Below 2.5 runs per over
+6
Between 2.5 - 3.49 runs per over
+4
Between 3.5 - 4.5 runs per over
+2
Between 7 - 8 runs per over
-2
Between 8.01 - 9 runs per over
-4
Above 9 runs per over
-6
Between 40 - 50 runs per 100 balls
-2
Between 30 - 39.99 runs per 100 balls
-4
Below 30 runs per 100 balls
-6
Between 100 - 120 runs per 100 balls
+2
Between 120.01 - 140 runs per 100 balls
+4
Above 140 runs per 100 balls
+6
* Negative points are only applicable for individual Strike Rates below 50 runs per 100 balls in the case of low batting Strike Rates.
Run
+1
Boundary Bonus
+1
Six Bonus
+2
Half-century Bonus
+4
Century Bonus
+8
Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)
-4
* A player will get points for century only, no points will be awarded for half-century. Additionally, for T10 matches no points will be awarded for centuries.
* If any runs are scored on an overthrow, the batsman will get points who is on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary bonus points.
Wicket (Excluding Run Out)
+16
LBW / Bowled Bonus
+8
4 wicket haul Bonus
+4
5 wicket haul Bonus
+8
Catch
+8
Stumping / Run-out DIRECT
+12
Run Out (Thrower)
+6
Run Out (Catcher)
+6
* In case a run out Involves 3 or more players from the fielding team, points will be awarded only to the last 2 players that caused the run out.
Run
+1
Boundary Bonus
+1
Six Bonus
+2
30 run Bonus
+5
Half-century Bonus
+10
Century Bonus
+20
Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)
-2
* Any player scoring a century will only get points for the century. No points will be awarded as their 30 run Bonus or Half-century Bonus.
* If any runs are scored on an overthrow, points for those runs will be credited to the batsman on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary Bonus points.
Wicket (Excluding Run Out)
+25
LBW / Bowled Bonus
+8
2 wicket haul Bonus
+3
3 wicket haul Bonus
+5
4 wicket haul Bonus
+10
5 wicket haul Bonus
+20
Catch
+8
3 Catch Bonus
+4
Stumping / Run-out DIRECT
+12
Run Out (Thrower)
+6
Run Out (Catcher)
+6
* A direct hit is inflicted by the fielder who is the only one to touch the ball after the batsman faces the delivery. In all other cases, points will be awarded only to the last 2 fielders who touch the ball.
* Players taking more than 3 catches will also get 4 points as 3 Catch Bonus. For example, if a player takes 6 catches, he/she will not get 8 points.
Run
+1
Boundary Bonus
+1
Six Bonus
+2
30 Run Bonus
+8
50 Run Bonus
+16
Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)
-2
* A player will get points for century only, no points will be awarded for half-century. Additionally, for T10 matches no points will be awarded for centuries.
* If any runs are scored on an overthrow, the batsman will get points who is on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary bonus points.
Wicket (Excluding Run Out)
+25
LBW / Bowled Bonus
+8
2 wicket haul Bonus
+8
3 wicket haul Bonus
+16
Maiden over
+16
Catch
+8
3 catch Bonus
+4
Stumping / Run-out DIRECT
+12
Run Out (Thrower)
+6
Run Out (Catcher)
+6
* In case a run out Involves 3 or more players from the fielding team, points will be awarded only to the last 2 players that caused the run out.
Below 7 runs per over
+6
Between 7 - 7.99 runs per over
+4
Between 8 - 9 runs per over
+2
Between 14 - 15 runs per over
-2
Between 15.01 - 16 runs per over
-4
Above 16 runs per over
-6
Between 70 - 80 runs per 100 balls
-2
Between 60 - 69.99 runs per 100 balls
-4
Below 60 runs per 100 balls
-6
Between 150 - 170 runs per 100 balls
+2
Between 170.01 - 190 runs per 100 balls
+4
Above 190 runs per 100 balls
+6
* Negative points are only applicable for individual Strike Rates below 80 runs per 100 balls in the case of low batting Strike Rates.
Run
+1
Boundary Bonus
+1
Six Bonus
+2
30 Run Bonus
+8
50 Run Bonus
+16
Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)
-2
* A player will get points for century only, no points will be awarded for half-century. Additionally, for 6ixty matches no points will be awarded for centuries.
* If any runs are scored on an overthrow, the batsman will get points who is on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary bonus points.
Wicket (Excluding Run Out)
+25
LBW / Bowled Bonus
+8
2 wicket haul Bonus
+8
3 wicket haul Bonus
+16
Maiden over
+16
Catch
+8
3 catch Bonus
+4
Stumping / Run-out DIRECT
+12
Run Out (Thrower)
+6
Run Out (Catcher)
+6
* In case a run out Involves 3 or more players from the fielding team, points will be awarded only to the last 2 players that caused the run out.
Below 7 runs per over
+6
Between 7 - 7.99 runs per over
+4
Between 8 - 9 runs per over
+2
Between 14 - 15 runs per over
-2
Between 15.01 - 16 runs per over
-4
Above 16 runs per over
-6
Between 70 - 80 runs per 100 balls
-2
Between 60 - 69.99 runs per 100 balls
-4
Below 60 runs per 100 balls
-6
Between 150 - 170 runs per 100 balls
+2
Between 170.01 - 190 runs per 100 balls
+4
Above 190 runs per 100 balls
+6
* Negative points are only applicable for individual Strike Rates below 80 runs per 100 balls in the case of low batting Strike Rates.
Run
+1
Boundary Bonus
+1
Six Bonus
+2
Half-century Bonus
+4
Century Bonus
+8
Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)
-3
* A player will get points for century only, no points will be awarded for half-century. Additionally, for 6ixty matches no points will be awarded for centuries.
* If any runs are scored on an overthrow, the batsman will get points who is on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary bonus points.
Wicket (Excluding Run Out)
+25
4 wicket haul Bonus
+4
5 wicket haul Bonus
+8
Maiden over
+4
Catch
+8
Stumping / Run-out DIRECT
+12
Run Out (Thrower)
+6
Run Out (Catcher)
+6
* In case a run out Involves 3 or more players from the fielding team, points will be awarded only to the last 2 players that caused the run out.
Below 2.5 runs per over
+6
Between 2.5 - 3.49 runs per over
+4
Between 3.5 - 4.5 runs per over
+2
Between 7 - 8 runs per over
-2
Between 8.01 - 9 runs per over
-4
Above 9 runs per over
-6
Between 50 - 60 runs per 100 balls
-2
Between 40 - 49.99 runs per 100 balls
-4
Below 40 runs per 100 balls
-6
* Negative points are only applicable for individual Strike Rates below 60 runs per 100 balls in the case of low batting Strike Rates.
Run
+1
Boundary Bonus
+1
Six Bonus
+2
Half-century Bonus
+8
Century Bonus
+16
Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)
-2
* A player will get points for century only, no points will be awarded for half-century. Additionally, for T10 matches no points will be awarded for centuries.
* If any runs are scored on an overthrow, the batsman will get points who is on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary bonus points.
Wicket (Excluding Run Out)
+25
4 wicket haul Bonus
+8
5 wicket haul Bonus
+16
Maiden over
+8
Catch
+8
Stumping / Run-out DIRECT
+12
Run Out (Thrower)
+6
Run Out (Catcher)
+6
* In case a run out Involves 3 or more players from the fielding team, points will be awarded only to the last 2 players that caused the run out.
Below 4 runs per over
+6
Between 4 - 4.99 runs per over
+4
Between 5 - 6 runs per over
+2
Between 9 - 10 runs per over
-2
Between 10.01 - 11 runs per over
-4
Above 11 runs per over
-6
Between 60 - 70 runs per 100 balls
-2
Between 50 - 59.99 runs per 100 balls
-4
Below 50 runs per 100 balls
-6
* Negative points are only applicable for individual Strike Rates below 70 runs per 100 balls in the case of low batting Strike Rates.
* The announced Concussion, COVID-19, X-Factor or Impact Player substitutes will get 0 points for being announced. Out of the announced substitutes, ONLY those that will play will be awarded 4 points in addition to the points for all the contributions they make as per the Fantasy Point System.
* Substitutes apart from Concussion, COVID-19, X-Factor or Impact Player substitutes will not be awarded points for any contribution they make.
* If a player gets replaced by an X-Factor or Impact Player substitute, but later comes back on field, they will get points for their contributions. However, if a player, who was not a part of the announced lineups, comes to the field as a substitute, they will not get points for any of their contributions (except Concussion, COVID-19, X-Factor and Impact Player substitutes).
* A player who has been transferred from one team to the other might still be available for selection for his older team until the next scheduled team update on Force11. However, no points will be attributed to the player in such a situation.
* If a player is announced in the starting eleven of a team but later is unable to start the match, he/she will not score any points. The player who plays as the replacement, however, will earn points for the match (including starting points).
* No points will be awarded for any actions during a Super Over or a Super Five.
* Data is provided by reliable sources and once the match has been marked as completed i.e., winners have been declared, no further adjustments will be made. Points awarded live in-game are subject to change as long as the match status is 'In progress' or 'Waiting for review'.
* No points will be awarded for Strike rate, Economy rate, or Maidens in ‘The Hundred’.
* As per official sources, runs scored off a ‘Mystery Ball’ will not be credited to the batter’s score and a batter will not get points for runs scored on this delivery for 6ixty.
* As per official sources, runs and wickets scored off a ‘Mystery Ball’ will not be credited to the bowler’s figure and a bowler will not get or lose points for runs scored on this delivery for 6ixty.
6ixt Important:
* Instead of 10 wickets, a team gets all out when they lose 6 wickets.
* A bonus batting power play over if batsmen hit 2 sixes in the first 2 overs.
* Bowlers bowl the first 5 overs from the same end.
Follow the instructions below to play fantasy cricket online:
Making the most competitive team is essential for success, and information is critical. Force11, a platform, offers sports content so users can use knowledge about athletes and teams to inform their selections.
On Force11, you may play online fantasy cricket games daily and win generous cash rewards. Hear from the previous winners, who selected the side they thought would win the game and earned anything from thousands to lakhs of dollars using the Force11 fantasy app.
Mega league first prizes often range higher, depending on the match's popularity and genre. Matches involving Team India typically feature a larger prize fund and first prize sum.
Review the pitch and toss report. Choose the members of the starting XI. Choose more hitters for the team if the pitch is favorable for hitting, and more bowlers for the team if the pitch is favorable for bowling. Look at a player's past game performance and history versus a specific foe.
Regarding fantasy cricket league, Force11 is among the most cutting-edge and quickly expanding apps. The following characteristics will make you want Force11, the user-friendly app:
You will have the chance to play against legends Krishna Prasiddh on any other PLATFORM.
Force11 makes gaming easy and quick. We've created the fastest and most streamlined fantasy cricket app for you!
You get a flawless gaming experience with Force11's user-friendly interface. It includes a straightforward dashboard that is simple to use.
Force11 covers fantasy cricket games around-the-clock. You can play fantasy sports games at any hour of the day, whether it be 3 AM or 12 PM.
There are many alluring incentives and bonuses available. Your Force11 account could receive a bonus also sometimes! Receive frequent offers.